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Game Design School - THE 3 PARTS NEEDED


THE 3 PARTS NEEDED

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After this page:
  • You are able to identify the 3 parts of an idea
  • You are able to identify which part you have for your game idea
  • You can complete your idea to a full idea with all required aspects

IDEAS WE GET

When we get a game idea it typically has one of these three elements already there, sometimes two, but very seldomly all three. So what you need to do after having the game idea with one of these, is to come up with the other parts.

IDEAS WE GET

When we get a game idea it typically has one of these three elements already there, sometimes two, but very seldomly all three. So what you need to do after having the game idea with one of these, is to come up with the other parts.

MECHANICS

MECHANICS

You come up with the Mechanics. From here you could next think of the theme and the story to add these to your idea. Don't just take one, but come up with several alternatives.

MECHANICS

MECHANICS

You come up with the Mechanics. From here you could next think of the theme and the story to add these to your idea. Don't just take one, but come up with several alternatives.

THEME

Hey, why don't we do a "Weather" or "Pirate" game? This is when you start from the theme and you will need to think of the mechanics. You could try to come up with a story for the game even if you would never tell use it, but it would work for you on the background.
Try changing the theme and see here and here for more!

THEME

THEME

Hey, why don't we do a "Weather" or "Pirate" game? This is when you start from the theme and you will need to think of the mechanics. You could try to come up with a story for the game even if you would never tell use it, but it would work for you on the background.
Try changing the theme and see here and here for more!

THEME
STORY

STORY

"The lost deceived boy encounters his nemesis and they fight over power". Your starting point can be the story, and to make it into a game, you'll need to have mechanics.
Also, you should understand how stories are told in games as you can't force them. See here for more!

STORY

STORY

"The lost deceived boy encounters his nemesis and they fight over power". Your starting point can be the story, and to make it into a game, you'll need to have mechanics.
Also, you should understand how stories are told in games as you can't force them. See here for more!


TETRIS SAMPLE Tetris Game Design Examples


Tetris is very mechanics oriented. One could create a theme by making the pieces have eyes to make them creatures. Our theme could then be a forest with creatures. The story could be that the creatures are in trouble and you need to help them before their forest gets crowded. The game would advance from situation to another in the forest.


TETRIS SAMPLE Tetris Game Design Examples


Tetris is very mechanics oriented. One could create a theme by making the pieces have eyes to make them creatures. Our theme could then be a forest with creatures. The story could be that the creatures are in trouble and you need to help them before their forest gets crowded. The game would advance from situation to another in the forest.



EXERCISE: IDENTIFY THE PARTS

Game Design School - Exercise xxxTITLExxx
Easy - 30 mins

  1. Identify the parts you have in your game idea.
  2. Add the missing ones to complete your game. Like if you don't have a storyline, try to create one.
  3. Change mechanics and see what happens
  4. Write down here what parts you were missing and which parts you added


Example
Answer will be visible after you provide your answer.




EXERCISE: IDENTIFY THE PARTS

Game Design School - Exercise xxxTITLExxx
Easy - 30 mins

  1. Identify the parts you have in your game idea.
  2. Add the missing ones to complete your game. Like if you don't have a storyline, try to create one.
  3. Change mechanics and see what happens
  4. Write down here what parts you were missing and which parts you added


Example
Answer will be visible after you provide your answer.