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Game Design and Gamefication

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CURRICULUM
Following skills are available!


CORE


IDEA

Skill description
We start by learning first the fundamentals of game design . This module will help you complete your game idea with required components to make it a full game. We will look deeper into the idea you have, identify what kind of idea you have and complete it to a full game idea while keeping an eye that we're creating something unique enough.

Requirements
To have a game idea or ability to come with a game idea.

Outcome
How to improve your idea to be a complete game idea.

Contents
35 Pages 76 Exercises

WHAT IS GAME DESIGN?
GAME IDEA TYPES
THE 3 PARTS NEEDED
COMPLETE YOUR IDEA
LEARN FROM YOUR GAMES
WHY DO WE PLAY GAMES?
IMPROVE A GAME
DESIGN TASK

CONCEPT

Skill description
Before creating your game and after having the idea you need to concept it. This module will cover extensively all topics related to creating a complete concept including a concept template with all of its sections covered.

Requirements
None. Existing concept or game helps!

Outcome
Complete game concept. Your concept can improve significantly.

Contents
47 Pages 156 Exercises

BE UNIQUE
GAME DESIGN CANVAS
CONCEPT DOCUMENT
DO MARKET RESEARCH
UTILIZE YOUR THEME
KNOW YOUR TARGET GROUP
PLATFORMS
MECHANICS
GOAL & OBJECTIVE
CHALLENGE
METAGAME
FEATURES
STORY IN GAMES




PRO



DESIGN

Skill description
This module takes you deeper into game design. Included are checklists and guidelines which are based on real life experience and can save your game project. Also different areas of game design like level design and design document. Communication is one of the key areas of game design which we cover here.

Requirements
You have created a canvas or have a game in production already.

Outcome
You understand the importance of communication to the player. You have studied and used the checklists and guidelines and deepened your game design understanding.

Contents
21 Pages 112 Exercises

BASIC GAME LOOP
COMPONENTS OF A GAME
LEARNING CURVE
COMMUNICATION TO THE PLAYER
DESIGN DOCUMENT
LEVEL DESIGN
THE CHECKLIST
BAD GAMES
WHERE YOUR DESIGN FAILS
GOOD DESIGN PRINCIPLES
GAME DESIGN GUIDELINES

WORKING

Skill description
Learn what it is like working as a designer and what is required to be a game designer.

Requirements
None for the course.

Outcome
You understand the key elements required to be a game designer and you have learned what is vital to be a successful game designer..

Contents
19 Pages 76 Exercises

GAME DESIGN PROCESS
BEING A GAME DESIGNER
DESIGNER REQUIREMENTS
WORKING AS A GAME DESIGNER
VISION MUST EXIST
CORE EXTENDED WISHLIST
REDESIGN A CLASSIC
BIGGEST DESIGNER PROBLEMS
INSPIRATION

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PRODUCTION

Skill description
Production module covers typical issues designers face during making the game. This module will help you be the designer in the team and help you understand and focus on the most important issues during production. You will understand the nature of games and the roles in the teams. 

Requirements
Hopefully you have worked or are to work on a game in a team.

Outcome
You will focus on the correct topics during the production making you a more pro designer.

Contents
15 Pages 0 Exercises

GAME PRODUCTION
PRODUCTION OUTLINE
FEATURE PRESENTATION
MAKING GAMES
ROLES IN THE TEAM
USE PRIORITIES
METRICS
PLAYABILITY EVALUATION

MONETISATION

Skill description
Making a game often isn't enough if the company depends on it. Here we go through the most vital areas for making it a business.

Requirements
None. If you've played F2P games, it helps.

Outcome
You understand the basics of monetisation for your game.

Contents
13 Pages 80 Exercises

PHILOSOPHY FOR MONETISING
PLAN YOUR MONETISATION CAREFULLY
WHAT DO PEOPLE PAY FOR
VALUE FOR THE PLAYER
MONETISATION MODELS
MONETISATION MISTAKES
ADS

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