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Game Design School - BEING A GAME DESIGNER

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BEING A GAME DESIGNER

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After this page:
  • You understand how a designer works in the middle of different people
  • You understand how storyboards will be part of your everyday work
  • You know the game designer's pipeline in a game production



Being A Game Designer
Video lecture available.
If you wish to view the lecture, upgrade your account to Pro Membership!




Being A Game Designer
Video lecture available.
If you wish to view the lecture, upgrade your account to Pro Membership!





EXERCISE: WHAT DOES A GAME DESIGNER DO?

Exercise xxxTITLExxx
Easy - 10 mins




EXERCISE: WHAT DOES A GAME DESIGNER DO?

Exercise xxxTITLExxx
Easy - 10 mins

HERE WE GO - A GAME DESIGNER

A game designer can do many things in addition to game design, like level design, monetisation design, write storylines and more.
Please complete the exercise above to see all the possibilities!
This will depend on the size of the company. In a smaller company you have to do more. In bigger ones, there might be separate level designers, writers and F2P designers.

HERE WE GO - A GAME DESIGNER

A game designer can do many things in addition to game design, like level design, monetisation design, write storylines and more.
Please complete the exercise above to see all the possibilities!
This will depend on the size of the company. In a smaller company you have to do more. In bigger ones, there might be separate level designers, writers and F2P designers.

AS A GAME DESIGNER

You'll need to invent
- New game ideas
- New mechanics to a theme
- Power-ups
- Characters
- Names
- Stories
- Levels, Objects, Themes

  • Sometimes in very short time
  • It's creative
  • It's group work

AS A GAME DESIGNER

You'll need to invent
- New game ideas
- New mechanics to a theme
- Power-ups
- Characters
- Names
- Stories
- Levels, Objects, Themes

  • Sometimes in very short time
  • It's creative
  • It's group work

STORYBOARD

STORYBOARD

Here's the core loop of a game described. We sadly lost a programmer for a month in this product which caused difficulties - you can read more about those later...!

STORYBOARD

STORYBOARD

Here's the core loop of a game described. We sadly lost a programmer for a month in this product which caused difficulties - you can read more about those later...!

GAME FLOW DIAGRAM

You also need to describe how the flow works. You can find more in the Design Workshop!

GAME FLOW DIAGRAM

GAME FLOW DIAGRAM

You also need to describe how the flow works. You can find more in the Design Workshop!

GAME FLOW DIAGRAM
LEVEL DESIGN

LEVEL DESIGN

I've done tons of levels (more from here, but maybe later ;). This one is from a mini-golf game. The black "skull" is a touch plate with a spring. Hit it and it will throw the ball to the next plate and then to the hole - if you get the speed right!

LEVEL DESIGN

LEVEL DESIGN

I've done tons of levels (more from here, but maybe later ;). This one is from a mini-golf game. The black "skull" is a touch plate with a spring. Hit it and it will throw the ball to the next plate and then to the hole - if you get the speed right!

IN SHORT

In short you could say a designers workday consists of:

1 / 3 Gameplaying: testing, feedback

1 / 3 Designing

1 / 3 Communicating

IN SHORT

In short you could say a designers workday consists of:

1 / 3 Gameplaying: testing, feedback

1 / 3 Designing

1 / 3 Communicating