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Game Design School - CORE EXTENDED WISHLIST

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CORE EXTENDED WISHLIST

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After this page:
  • You've learned what are core, extended and wishlist
  • You've learned to divide your game's feature to these 3 categories
  • You've learned to prioritise features and see what are related

Core Extended Wishlist

You should collect and identify the features of your game. See here a toolbox of features.
A feature is a "A logical unit of behaviour specified by a set of functional and non-functional requirements.” or "an increment in product functionality” or "
distinctively identifiable functional abstractions that must be implemented, tested, de- livered, and maintained"
Divide your game into

Core


The absolute must you want to include in the game and which you will never let go.

Extended


You want to have these in the final game when it's released take make it a 10 game.

Wishlist


These we will do if we have any extra time! But we can live without them.

I highly recommend for you to do next the Redesign a Classic - Challenge

CORE EXT WISH sample

coreextwish.jpg

TETRIS SAMPLE - CORE EXT WISH FOR TETRIS Tetris Game Design Examples


Sample of what the features could be:
Core: basic gameplay, leaderboard, score system and score card, city building mode, map screen, levels
Extended: storyline, characters, achievements, sound effects, reward particles, user interface screens, help, tutorial, intro
Wishlist: Bonus levels, mini games, boss fights