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Game Design School - PLAN YOUR MONETISATION CAREFULLY

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PLAN YOUR MONETISATION CAREFULLY

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After this page:
  • You understand more about what you need to design for a F2P game
  • You know more about what are the details you need to design for the games monetisation

PLAN YOUR MONETISATION

Plan your money sinks / points
- how long can players play before they need real cash
- plan for how long can players play for free
Plan your game duration
- for how long will you have content
Plan how much item costs in real money
Plan how much game money player's get during minute, hour
Show progress in items you sell
Sell your items
- provide money dialogs when player is out of cash
People pay for time
- provide instant completion

DESIGN

  • Make the game worth their money
  • Push people to the edge so they need to buy stuff (out of space, out seeds)
  • Plan quests to create a path to introduce the game
  • Give player a long term goal (show full game)
  • Introduce game features with quests
  • Provide farming methods to bring players back




EXERCISE: MONEY SINKS

Exercise xxxTITLExxx
Intermediate - 1 hour




EXERCISE: PONG X 3

Exercise xxxTITLExxx
Intermediate - 1 hour