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Game Design School - FIRST DESIGN TASK


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FIRST DESIGN TASK

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After this page:
  • You understand that communicating to the player can be demanding and is very important
  • You have a better understanding of the variety required from a game designer
  • You have completed your first design task out of many to come

COMMUNICATION TO THE PLAYER

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Lets get deeper into game design! One of the key things and most important areas in game design is - communication!
Design is a lot about how you communicate to the player!
Quite often one can see how the problems in just how things are presented to the player, gets the player confused.
You need to be clear and consistent in our communication to the player. When players get confused, they will easily quit.

The other common problem is either showing too little or having too much conflicting information. Both can result in the same result, player quits. You need to ensure the player’s know all they need to know.


TETRIS SAMPLE - HOW DOES TETRIS COMMUNICATE IT? Tetris Game Design Examples

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In Tetris you need to communicate these to the player:

  • What are the controls?
  • What is the goal of the game?
  • What is the objective in the level?
The controls you can present by showing them in a tutorial popup image visually without any text needed.
Once a Tetris piece hits the bottom of the level, you need to show with visual feedback if the piece is placed correctly or not.
Player needs to keep the pile as low as possible. Once the pieces hit the top of the level, player fails the level. This also you can communicate visually, like making the background flash red.



Game Design School - Exercise xxxTITLExxx
REQUIRED FOR GAME DESIGN CERTIFICATE OR 10 ECTS

EXERCISE: COMMUNICATION TO THE PLAYER

Hello! This is the your first of the 8 Certificate exercises marked with the Certificate image like this one.

In this exercise:
1. Look at the starting situation. Player is standing on top of the rock looking at sea.
Your job as the game designer of this game is to ensure the player goes to the house.
2. Write below at least 3 ways to make sure the player goes to the house. These can be visual signs, weather elements, signs, sounds and anything else you would add to the game world to make the player go to the house!

Game Design Schoolsolution EXERCISE: COMMUNICATION TO THE PLAYER
Solution
Answer will be visible after you provide your answer.