Lets get deeper into game design! One of the key things and most important areas in game design is - communication!
Design is a lot about how you communicate to the player!
Quite often one can see how the problems in just how things are presented to the player, gets the player confused.
You need to be clear and consistent in our communication to the player. When players get confused, they will easily quit.
The other common problem is either showing too little or having too much conflicting information. Both can result in the same result, player quits. You need to ensure the player’s know all they need to know.
Lets get deeper into game design! One of the key things and most important areas in game design is - communication!
Design is a lot about how you communicate to the player!
Quite often one can see how the problems in just how things are presented to the player, gets the player confused.
You need to be clear and consistent in our communication to the player. When players get confused, they will easily quit.
The other common problem is either showing too little or having too much conflicting information. Both can result in the same result, player quits. You need to ensure the player’s know all they need to know.
In Tetris you need to communicate these to the player:
In Tetris you need to communicate these to the player:
Hello!
In this exercise:
1. Look at the starting situation. Player is standing on top of the rock looking at sea.
Your job as the game designer of this game is to ensure the player goes to the house.
2. Write below at least 3 ways to make sure the player goes to the house. These can be visual signs, weather elements, signs, sounds and anything else you would add to the game world to make the player go to the house!
Hello!
In this exercise:
1. Look at the starting situation. Player is standing on top of the rock looking at sea.
Your job as the game designer of this game is to ensure the player goes to the house.
2. Write below at least 3 ways to make sure the player goes to the house. These can be visual signs, weather elements, signs, sounds and anything else you would add to the game world to make the player go to the house!