Concept
Once the idea is complete, you can advance to connecting. At this point atleast, you should understand who is your
target group and your
platform. Know you need to design in detail and include your
mechanics,
goal and objective, and
challenge in the game. That is not enough, you also need a long term goal or
metagame to keep player's interested. Often people just take the first
theme they come up with but they should on it and try lots of different possible
features to their game.
At this point you might get into
problems, but
core-ext-wish is a powerful method to help you through.
Monetisation
You might hate this, but this should maybe be the first one. You're not just making a game, if you're looking to make a living with it, you're making a product and then you need income. It's important to understand the
philosophy behind it and
what people pay for to provide
value to your player. You need to
plan carefully and understand some of the
models for monetisation.
Concept
Once the idea is complete, you can advance to connecting. At this point atleast, you should understand who is your
target group and your
platform. Know you need to design in detail and include your
mechanics,
goal and objective, and
challenge in the game. That is not enough, you also need a long term goal or
metagame to keep player's interested. Often people just take the first
theme they come up with but they should on it and try lots of different possible
features to their game.
At this point you might get into
problems, but
core-ext-wish is a powerful method to help you through.
Monetisation
You might hate this, but this should maybe be the first one. You're not just making a game, if you're looking to make a living with it, you're making a product and then you need income. It's important to understand the
philosophy behind it and
what people pay for to provide
value to your player. You need to
plan carefully and understand some of the
models for monetisation.